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Showing posts with label games. Show all posts
Showing posts with label games. Show all posts

Friday, March 22, 2013

Steam for Linux


Steam is a digital distribution platform developed by Valve, in which users get easy access to new games with a minimum of effort.

 Download Steam for Linux
 Features:

• Easy to use
• Install dependencies automatically
• Periodical discounts
• Linux native client

Steam for Linux interface
Enlarge picture
It's been a long time coming, but the Linux platform has finally been recognized as a valid entertainment medium, and the first ones to take a major step in this direction were the guy from Valve, with their Steam for Linux client.

Steam was initially launched in a time when the retail business was booming and the speed of the internet connection of the average user was pretty low, with a few exceptions from Asia.

The first game to require Steam was Half-Life 2, possibly the crowning achievement of Valve in terms of gaming. The concept was new back then and people were not happy that they had to install another software beside their game.

Steam spent a couple of years in a sort of limbo, trying to make its way into a crowded market controlled by big publishers with a retail model of business.

Once people have started gaining access to high Internet speeds, the digital distribution platform we call Steam has started growing exponentially.

Valve soon started to offer amazing discounts for games and we now have reached a stage in history when digital distribution is as important, if not more, than the retail business. Moreover, some games are now launching only though Steam, skipping the publisher step entirely.

Imagine the happiness of the Linux users when Valve announced Steam for Linux. This not only means that a lot of excellent games are going to be ported to Linux, but that the developers will start looking at Linux as a valid gaming platform.
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Monday, December 27, 2010

GHost One

codelain.com/forum/index.php?topic=1274.0
Es una interfaz creada por “psionic” para Ghost C++, para que sea más agradable y reconocida a la vista que Ghost C++ en si que solo muestra la consola en CMD.  
GHost One is now a major modification of the official GHost++ source.  GHost One was originally a Graphical User Interface for GHost++, also referred to as a Wrapper, meaning it was a program that launched GHost and interacted with it.  Although GHost++ was very good there were many changes that both myself and others in the GHost community wanted.  One of these things was a GUI.
foro.thehdpteam.com.ar/forum/index.php?topic=716.0
PROS
Al contener una interfase interactiva y funcional es mucho mas comoda su utilización y configuración lo que genera que la gente se sienta mas a gusto a la hora de utilizarlo.
Contiene un generador de CFGs para cuando salen mapas nuevos o simplemente cuando deseas hostear una partida de algún mapa en particular.
CONTRAS
Por lo que he podido comprobar solo tiene una Contra importante, la cual es la siguiente, Ghost ONE utiliza una versión modificada del código fuente de Ghost C++ por tal motivo si tiene errores Varlock el creador de Ghost C++ no dara soporte y demorara mas en arreglarse, además de esto utiliza una versión ya antigua de Ghost C++ utiliza Hoy la versión 11.01 del BOT cuando la versión Actual al 31/01/09 es la versión 11.5.
A parte de eso es una buena opción para utilizar Ghost aquellos que les gusta un poco la vagancia jeje. Parte de esta actualizaciona la 11.5 es que al hostear partidas que no son de dota Ghost C++ realiza calculos mas exactos y la partida se puede jugar de una manera mas optimizada. Esta opcion seria interesante incluirla en GhostOne ya que en conjunto con su creador de CfGs seria muy interesante.

Wednesday, February 10, 2010

Juegos en GNU/Linux

 Más de la mitad de los juegos funcionan bajo AGNU/Linux con facilidad, el resto con parches como indicado abajo.
More than 50% of the games already run under GNU/Linux with ease.
BlackSite (WINE + mousepatch)
Crysis (WINE + regression patch)
Crysis Warhead (WINE + regression patch)
F.E.A.R. 2 Project Origin (WINE)
Frontlines: Fuel of War (WINE + mousepatch)
Quake 4 (native GNU/Linux)
Unreal (WINE)
Unreal II: The Awakening (WINE)
Wolfenstein (WINE)

Friday, August 14, 2009

A word about "FPS"

Source
frames per second
If a graphics card barely manages less than 30 FPS, then the game is not very playable, we want to avoid that at all cost.
What are we looking for in gaming performance wise?
First off, obviously Guru3D tends to think that all games should be played at the best image quality (IQ) possible. There's a dilemma though, IQ often interferes with the performance of a graphics card. We measure this in FPS, the number of frames a graphics card can render per second, the higher it is the more fluently your game will display itself.
A game's frames per second (FPS) is a measured average of a series of tests. That test often is a time demo, a recorded part of the game which is a 1:1 representation of the actual game and its gameplay experience. After forcing the same image quality settings; this time-demo is then used for all graphics cards so that the actual measuring is as objective as can be.

Frames per second

Gameplay

<30 FPS

very limited gameplay

30-40 FPS

average yet very playable

40-60 FPS

good gameplay

>60 FPS

best possible gameplay

  • game with perhaps a tiny stutter at certain graphically intensive parts. Overall a very enjoyable experience. Match the best possible resolution to this result and you'll have the best possible rendering quality versus resolution, hey you want both of them to be as high as possible.
  • can rest assured that the game will likely play extremely smoothly at every point in the game, turn on every possible in-game IQ setting.
  • Over 100 FPS? You have either a MONSTER of graphics card or a very old game.

Sunday, April 5, 2009

Can your computer run that game?

System Requirements Lab
Get your complete report in seconds including suggestions for what to upgrade on your computer.
Only your system's hardware and system software are evaluated.
No personally identifiable information is collected.
Works on Windows 2000, XP, 2003, Media Center, Vista.
Works with Internet Explorer, Firefox & Netscape browsers.
You will need to give your permission to download a secure ActiveX/Java browser component.
You can easily uninstall the ActiveX/Java browser component when the analysis is complete.

What it does
This site provides a One-Click solution that looks at your computer's hardware and system software to determine whether or not your current system can run a product. Each of your computer's components is evaluated to see how well it meets the minimum and recommended requirements for specific products. Recommendations are made on how to update or upgrade each component which does not meet the listed requirements. Sometimes, a simple, free software download is all that is needed. Sometimes you'll find that you need a different video card to fully experience what the game has to offer.

For more information, see our FAQs.

This patent-pending technology is called "Instant Expert Analysis" and it is provided by System Requirements Lab.

Thursday, November 6, 2008

Vladimir Pokhilko: A Silicon Valley Tragedy

Source
Vladimir Pokhilko was a Russian PhD and entrepreneur with a successful past in the tech industry. In 1985, Pokhilko was a practicing clinical psychologist in Moscow experimenting with the use of puzzles as psychological tests. A friend named Alexey Pajitnov showed him a computer game that he had invented which entailed lining up stacks of blocks as they dropped to the bottom of the screen. The game was based on the ancient Roman puzzle called Pentamino, but Alexey called it Tetris. Pokhilko immediately saw the mass appeal of the puzzle and convinced him it had to be marketed and sold. The two began collaborating to publish the now famous game, but their plans were derailed by Soviet authorities. In 1986 the government demanded that Pajitnov sign over all rights to the game. Pokhilko and Pajitnov considered selling the game directly to game companies, but were sure they would end up in a Soviet prison. Instead the USSR brokered deals with Nintendo and Atari, and Pajitnov lost some estimated $40 million in royalties.
Read more at source...