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Friday, July 4, 2008

Computer architecture

In computer engineering, computer architecture is the conceptual design and fundamental operational structure of a computer system. It is a blueprint and functional description of requirements (especially speeds and interconnections) and design implementations for the various parts of a computer — focusing largely on the way by which the central processing unit (CPU) performs internally and accesses addresses in memory.

It may also be defined as the science and art of selecting and interconnecting hardware components to create computers that meet functional, performance and cost goals.
Computer architecture comprises at least three main subcategories:[1]

  • Microarchitecture, also known as Computer organization is a lower level, more concrete and detailed, description of the system that involves how the constituent parts of the system are interconnected and how they interoperate in order to implement the ISA.[2] The size of a computer's cache for instance, is an organizational issue that generally has nothing to do with the ISA.
  • System Design which includes all of the other hardware components within a computing system such as:
  1. System interconnects such as computer buses and switches
  2. Memory controllers and hierarchies
  3. CPU off-load mechanisms such as direct memory access
  4. issues like multi-processing.

Once both ISA and microarchitecture has been specified, the actual device needs to be designed into hardware. This design process is called implementation. Implementation is usually not considered architectural definition, but rather hardware design engineering.A typical vision of a computer architecture as a series of abstraction layers: hardware, firmware, assembler, kernel, operating system and applications (see also Tanenbaum 79).

A typical vision of a computer architecture as a series of abstraction layers: hardware, firmware, assembler, kernel, operating system and applications (see also Tanenbaum 79).

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